Developer goals

Posted 6/25/19 by Matthew Stone

Part of my job is to facilitate the development of StackStorm. I was recently coming up with some high level team member goals for the quarter and decided it would be good to jot down some areas I think developers should be proficient (or gaining proficiency) in. This isn't exhaustive by any stretch, and if you have any thoughts I'm interested to hear them.

  • Work Independently
    • Understand business outcomes
    • If there's down time, pick items that are most aligned with
      • Business outcomes
      • Your Interests
    • Pitch new enhancements
      • Identify new areas to improve/invent
      • Write discussion pitching new idea/implementation
      • Work to promote having in a release
  • Mentor Other Developers
    • Guide towards best nn
      • Open Discussion
      • Code Quality
      • Accountability
        • Test Coverage
        • Pull Request Review
      • Documentation
        • In-Line/Self-Documenting Code
        • Public API (Function/Class/Method) Docs/Usage/Examples
  • Artisanship
    • Care about quality/Doing a "good job"
    • Don't "code by coincidence"
    • Build, discover, share new tooling/methodologies
    • Be proud to share/publicize your code
      • There's almost never a reason not to share code internally
      • Sometimes it makes sense to share publicly (Open Source, Examples, Design, etc)
  • Efficiency
    • Understand economics of code
      • Try to properly gauge effort
      • Balance existing investment with rewrite/refactor
      • Don't reinvent the wheel/rebuild commodities
    • Beware "sunk cost fallacy"
      • If you've spent days on one solution you can never get that time back. Is it time to evaluate a new approach?
    • Beware "not built here" syndrome
    • Wisely use external services/libraries to boost productivity
The scientists of today think deeply instead of clearly. One must be sane to think clearly, but one can think deeply and be quite insane.
Nikola Tesla
┬ęCopyright 2018 Matthew Stone